Four-player co-op is confirmed, matching the original. Mojang explicitly says you can play alone or with up to three other players in online or couch co-op.
Xbox Wire's hands-on preview confirms local multiplayer, online play with friends, matchmaking with strangers and combinations of local and online players.
Crossplay covers every platform. Mojang's technical director Stefan Annell describes the goal as "one-click crossplay": a party code of eight letters and numbers lets friends join your lobby or a game already under way, whichever platform anyone is on.
Cross-progression is confirmed. Hero data is stored online, not on the device: sign in with your platform account on a friend's console and you keep your hero, and linking your platform accounts to the same Microsoft account carries the same hero to another platform.
Online play runs on dedicated servers, picked for the party by each player's ping, rather than on the party leader's machine. Matchmaking weighs core quest progress, region and power level, and can drop you into a session already in progress to keep queues short.
Online console play requires the platform's separate online subscription. Nintendo additionally lists single-system, local wireless and online play for one to four players.
Choose an online character when you start. A character created offline stays offline for good: it cannot join online sessions or be converted, even by editing the save.
Story progress follows the host, but everything you collect in someone else's world carries over to your own save. Enemies scale to each player's own level, so a level 100 player does not flatten a level 15 friend's world.
If a party member goes down, more enemies spawn until they are revived; only when everyone is down does the party return to spawn. You can teleport to any party member from the map.
Online and local co-op
Minecraft Dungeons II supports up to four players in both online and couch co-op. Console online play requires the platform's online subscription.
- Online co-op for up to four players
- Couch co-op for up to four players
- Solo play fully supported
- Matchmaking with strangers
- Mixed local and online party combinations
- Online console play requires a platform-specific subscription
What the team changed for co-op
- A couch co-op group can matchmake an online player into a free slot
- Reviving is faster when several players revive at once
- A mini inventory (D-pad up) lets everyone manage gear at the same time
- A guiding line points the way when a player is lost
Stated between 7:28 and 10:25. The mini inventory answers Dungeons 1 feedback that players had to take turns in the inventory screen.
Crossplay
Yes, cross-platform multiplayer is listed by the official Steam and Xbox stores. Mojang has not yet published which combinations of PC, Xbox, PlayStation and Nintendo can play together.
Cross-progression
Yes. Minecraft Dungeons II stores hero data online, not on the device, so linking your platform accounts to the same Microsoft account lets you keep playing the same hero on another platform. You can also sign in on a friend's console and carry on with your own hero.
Subscriptions and remaining unknowns
Online console play requires the relevant platform subscription, sold separately. Public matchmaking and mixed local/online groups are confirmed; the exact cross-platform matrix, drop-in rules, lobby options and cross-progression support remain unknown.
Frequently asked questions
How many players can play Minecraft Dungeons II?
Up to four, solo or in co-op.
Does Minecraft Dungeons II have split-screen?
Mojang officially confirms couch co-op for up to four players. The exact on-screen presentation has not been detailed.
Does Minecraft Dungeons II have crossplay?
Yes, on every platform. Share your eight-character party code and friends on Steam, Xbox, PlayStation or Switch join your lobby or a game already running; matchmaking fills empty spots.
Is Minecraft Dungeons II cross platform?
Yes. Mojang confirms crossplay between all platforms, joined by party code or matchmaking.
It also has cross-progression: heroes are saved online, and linking your platform accounts to the same Microsoft account lets you keep playing the same hero on another platform. A hero created offline stays offline and cannot move online.
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